Conlangs & Computer Games, part 4: What Does the Fox Say?

Tunic Cover Square

Most introductory courses in linguistics involve a type of exercise meant to imitate what’s known as fieldwork: A range of methods for collecting and analysing information about languages you don’t speak yourself. This isn’t because fieldwork is the automatic fate of every linguist, but because these exercises are an effective way to learn about the nature of language. When learning to collect linguistic information this way, you get a sense of what kind of information can be conveyed grammatically, and how.

But as mentioned, not everyone who studies linguistics ends up doing fieldwork. I personally haven’t yet needed to use those methods in a professional context, and since it was a large part of my introduction to the field, I …

Conlangs & computer games, part 3: Ancient robots in space!

HV Cover Firkant 1

Conlangers are generally aware that their hobby is a little bit inaccessible. It’s one thing that you need some knowledge of linguistics to invent interesting languages, but quite another that it takes a similar level of knowledge to understand and appreciate the decisions made in someone else’s conlang. A detailed noun class system can subtly express a lot of cultural nuances… but only to an audience who knows what a “noun class system” even is. This nuanced inaccessibility is a trait which the medium shares with the 2019 video game Heaven’s Vault, developed by the English game studio Inkle. The game takes an experimental approach to language, game mechanics and narrative, and this is at the root of …

Conlangs & computer games, part 2: The reconstruction of Babel

Sennaar Cover Firkant 1

We just can’t let that tower go, can we? When it comes to linguistics in pop culture, and to conlangs in particular, there’s no getting around the Tower of Babel. Chants of Sennaar is a video game released in 2023 by the French studio Rundisc, and it does not bother with sublety when taking its influence from the story of the Tower of Babel. But the confidence is well-earned, as it puts a spin on the story’s themes and makes great use of the medium’s interactivity and the unique opportunities that conlanging provides.

This is part two of a serial about conlangs – i.e. invented languages – and their role in the world of video games. Part one can be …

Conlangs & computer games, part 1: The gaming giants

Splatoon screenshot 1 1

Conlangs, or constructed languages, is a category of languages deliberately created by individuals or groups – as opposed to the seven or eight thousand natural languages on this planet. My interest in conlangs is already well-documented here on Lingoblog, but I also have an interest in games: Board games, word games, video games, and the mechanisms which make all of them work.

For the next couple of Wednesdays, I will be discussing a few video games which use conlangs in interesting ways.

I’ve been wanting to write this mini-serial after I noticed a small trend. It seems to me that game developers in recent years have been experimenting with the interactive potential of unique language systems, and this has

Language as immersion tools: the case of videogames

valentin billede

Videogames are perhaps one of modern days’ biggest tech-recreational businesses. It is everywhere and exists in an incomprehensible myriad of forms – from the massive online multiplayer games, to puzzle/problem solving machines, to deeply immersive and impactful stories. It is this last part I want to focus on a bit, because compared to other forms of media – literature, movies, tv-series – videogames are made distinct by their core: that they are supposed to be played by someone; that they have a player. This makes them uniquely oriented towards interaction and thus invites the player to immerse themselves very deeply in the stories that a game is telling. And one of the tools that a game can utilize in its …