Conlangs & Computer Games, part 4: What Does the Fox Say?

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Most introductory courses in linguistics involve a type of exercise meant to imitate what’s known as fieldwork: A range of methods for collecting and analysing information about languages you don’t speak yourself. This isn’t because fieldwork is the automatic fate of every linguist, but because these exercises are an effective way to learn about the nature of language. When learning to collect linguistic information this way, you get a sense of what kind of information can be conveyed grammatically, and how.

But as mentioned, not everyone who studies linguistics ends up doing fieldwork. I personally haven’t yet needed to use those methods in a professional context, and since it was a large part of my introduction to the field, I …

Conlangs & computer games, part 3: Ancient robots in space!

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Conlangers are generally aware that their hobby is a little bit inaccessible. It’s one thing that you need some knowledge of linguistics to invent interesting languages, but quite another that it takes a similar level of knowledge to understand and appreciate the decisions made in someone else’s conlang. A detailed noun class system can subtly express a lot of cultural nuances… but only to an audience who knows what a “noun class system” even is. This nuanced inaccessibility is a trait which the medium shares with the 2019 video game Heaven’s Vault, developed by the English game studio Inkle. The game takes an experimental approach to language, game mechanics and narrative, and this is at the root of …

Conlangs & computer games, part 2: The reconstruction of Babel

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We just can’t let that tower go, can we? When it comes to linguistics in pop culture, and to conlangs in particular, there’s no getting around the Tower of Babel. Chants of Sennaar is a video game released in 2023 by the French studio Rundisc, and it does not bother with sublety when taking its influence from the story of the Tower of Babel. But the confidence is well-earned, as it puts a spin on the story’s themes and makes great use of the medium’s interactivity and the unique opportunities that conlanging provides.

This is part two of a serial about conlangs – i.e. invented languages – and their role in the world of video games. Part one can be …

Conlangs & computer games, part 1: The gaming giants

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Conlangs, or constructed languages, is a category of languages deliberately created by individuals or groups – as opposed to the seven or eight thousand natural languages on this planet. My interest in conlangs is already well-documented here on Lingoblog, but I also have an interest in games: Board games, word games, video games, and the mechanisms which make all of them work.

For the next couple of Wednesdays, I will be discussing a few video games which use conlangs in interesting ways.

I’ve been wanting to write this mini-serial after I noticed a small trend. It seems to me that game developers in recent years have been experimenting with the interactive potential of unique language systems, and this has

On Conlanging, Action Figures & Te Reo Māori

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Conlanging is the art of designing your own languages.

Bionicle is a franchise of buildable action figures produced by the Lego company from 2001 to 2010.

Te Reo Māori is a language in the Austronesian language family, and is spoken by approximately 186.000 people in New Zealand.

This is a story at the intersection of those three topics.

Part 1: Action Figures

I was born in 1995, so 2001 was the year I turned six. That places me just at the younger end of the intended demographic for Bionicle, the then-new line of action figures from the toy company Lego. In the years to come, these figures would take up a good deal of my attention, and several of my …

Book Review: ‘In the Land of Invented Languages’ by Arika Okrent

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Not so long ago, I was a stranger in a particularly strange land. The land was that of invented languages, and my guide was Arika Okrent, linguist and professional writer. My ticket was a bright red paperback with zany white lettering on the front. The journey lasted just over 800 years – the length of the recorded history of invented languages. Or perhaps that was the destination rather than the journey? I seem to have reached the outer border of this metaphor, so let’s cross over to a more tangible overview of Okrent’s book.

In the Land of Invented Languages was released in 2009 and is 293 pages long. The book is the result of five years of research into …

Rhyme and Reason

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“A letter may be coded, and a word may be coded. A theatrical performance may be coded, and a sonnet may be coded, and there are times when it seems the entire world is in code.”

 This piece of philosophy comes from one of my favourite childhood authors, and it’s one which can often provide some comfort when the world feels mysterious and unreasonable: It’s not that the world doesn’t make sense, it’s that the sense it makes is obscured by a layer of puzzles and codes just waiting for you to figure them out.

That’s if you read the quote as referring to the more general meaning of the word ‘code’. For my exam in computational linguistics, I decided …