Conlangs & Computer Games, part 4: What Does the Fox Say?

Tunic Cover Square

Most introductory courses in linguistics involve a type of exercise meant to imitate what’s known as fieldwork: A range of methods for collecting and analysing information about languages you don’t speak yourself. This isn’t because fieldwork is the automatic fate of every linguist, but because these exercises are an effective way to learn about the nature of language. When learning to collect linguistic information this way, you get a sense of what kind of information can be conveyed grammatically, and how.

But as mentioned, not everyone who studies linguistics ends up doing fieldwork. I personally haven’t yet needed to use those methods in a professional context, and since it was a large part of my introduction to the field, I …

Conlangs & computer games, part 3: Ancient robots in space!

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Conlangers are generally aware that their hobby is a little bit inaccessible. It’s one thing that you need some knowledge of linguistics to invent interesting languages, but quite another that it takes a similar level of knowledge to understand and appreciate the decisions made in someone else’s conlang. A detailed noun class system can subtly express a lot of cultural nuances… but only to an audience who knows what a “noun class system” even is. This nuanced inaccessibility is a trait which the medium shares with the 2019 video game Heaven’s Vault, developed by the English game studio Inkle. The game takes an experimental approach to language, game mechanics and narrative, and this is at the root of …

Conlangs & computer games, part 2: The reconstruction of Babel

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We just can’t let that tower go, can we? When it comes to linguistics in pop culture, and to conlangs in particular, there’s no getting around the Tower of Babel. Chants of Sennaar is a video game released in 2023 by the French studio Rundisc, and it does not bother with sublety when taking its influence from the story of the Tower of Babel. But the confidence is well-earned, as it puts a spin on the story’s themes and makes great use of the medium’s interactivity and the unique opportunities that conlanging provides.

This is part two of a serial about conlangs – i.e. invented languages – and their role in the world of video games. Part one can be …

Conlangs & computer games, part 1: The gaming giants

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Conlangs, or constructed languages, is a category of languages deliberately created by individuals or groups – as opposed to the seven or eight thousand natural languages on this planet. My interest in conlangs is already well-documented here on Lingoblog, but I also have an interest in games: Board games, word games, video games, and the mechanisms which make all of them work.

For the next couple of Wednesdays, I will be discussing a few video games which use conlangs in interesting ways.

I’ve been wanting to write this mini-serial after I noticed a small trend. It seems to me that game developers in recent years have been experimenting with the interactive potential of unique language systems, and this has

Creole languages and island vernacular architectures

Palmerston Island church and other buildings

It is my belief that analogies between Creole linguistic patterns and West Indian vernacular architecture are valid and important. When well constructed, they should open up many important avenues for further research in Caribbean architectural ethnography. They must not be drawn too specifically, however, or they will remain unproductive. Similarities between these two institutions of West Indian culture relate more directly to sociocultural processes than to specific forms. One should begin not only with the forms of the Creole language, but with the dynamic interrelationships between all levels of the post-creole speech continuum. Both architecture and language are forms of social symbolic communication. In both, the adoption of specific forms from a scale of possible alternatives symbolizes one’s identity, values

Mr. Love and Mrs. Liberty: Does grammatical gender influence personification in abstract concepts?

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What is grammatical gender? 

Grammatical gender is a fascinating feature of language. Not every language utilizes it, and those that do, might not necessarily agree on noun classification systems or assignment of gender to nouns. For example, English has no grammatical gender, Spanish utilizes a masculine-feminine dichotomy, and German has an additional neuter gender. Apart from categorization of biological gender, such as “the man; the father” (Spanish: el hombre, el padre; German: der Mann, der Vater) or “the woman; the mother” (Spanish: la mujer, la madre; German: die Frau, die Mutter), grammatical gender is seemingly arbitrary. This means that various non-human, inanimate objects are assigned a gender, without any logical reason. The categorizations are random, as different languages sometimes assign

Bob Marley and his language, the film about him, and irates of the Caribbean

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There are still places where you can see the “biopic” about the life of the Jamaican reggae star musician Bob Marley. The title of the film is One Love, a kind of slogan of the Rastafari movement, of which Marley was a prominent member. All religions seem to have love as a central topic, but representatives of the major religions sometimes forget that. It is also the title of a Bob Marley song with more than a quarter billion views on Youtube.

Bob Marley was a Rastafari. Rastafaris believe that their God is a living man and living in Africa, and they pointed to emperor Haile Selassie of Ethiopia as their living god Jah – at least until …