NOW THAT’S WHAT I CALL LINGUISTIC CHRISTMAS – Vol. 2

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I think we can all agree that if there’s one thing that’s better than a compilation album, it’s the second volume of a compilation album! Back in 2020, I brought you this collection of Christmas songs in languages and dialects you might not be used to hearing them in, and now I’m back with a whole new batch! No matter if you are a Christmas song fanatic, or if you roll your eyes and turn down the volume when “All I Want for Christmas is You” starts playing, this list is sure to bring you something new and fresh to spice up your Christmas playlist! This is: NOW THAT’S WHAT I CALL LINGUISTIC CHRISTMAS – Vol. 2!

Jólakötturinn (Icelandic)

On …

Basque as an (imperfect) window into the past

5. Irulegiko eskua Nafarroako Gobernuaren irudi galeria 16

Today is International Day of the Basque Language, which we celebrate at Lingoblog with an article by Iván Igartua.

Being a language isolate in Europe is a strenuous condition, often fraught with vicissitudes. There are over 150 genetically isolated languages in the world (for which no relatives have been found thus far), but I would venture that none of them has inspired so many hypotheses of all sorts about its remote origin and possible genetic connections as the Basque language. Albeit thoroughly unconvincingly, Basque has been alternately related to Etruscan, Burushaski, Pictish, Chinese, the Celtic group of Indo-European languages, the Berber and Caucasian languages, the Na-Dene linguistic phylum, or the Uralic and Paleo-Siberian languages, among many others. Some otherwise serious …

Conlangs & Computer Games, part 4: What Does the Fox Say?

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Most introductory courses in linguistics involve a type of exercise meant to imitate what’s known as fieldwork: A range of methods for collecting and analysing information about languages you don’t speak yourself. This isn’t because fieldwork is the automatic fate of every linguist, but because these exercises are an effective way to learn about the nature of language. When learning to collect linguistic information this way, you get a sense of what kind of information can be conveyed grammatically, and how.

But as mentioned, not everyone who studies linguistics ends up doing fieldwork. I personally haven’t yet needed to use those methods in a professional context, and since it was a large part of my introduction to the field, I …

Conlangs & computer games, part 3: Ancient robots in space!

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Conlangers are generally aware that their hobby is a little bit inaccessible. It’s one thing that you need some knowledge of linguistics to invent interesting languages, but quite another that it takes a similar level of knowledge to understand and appreciate the decisions made in someone else’s conlang. A detailed noun class system can subtly express a lot of cultural nuances… but only to an audience who knows what a “noun class system” even is. This nuanced inaccessibility is a trait which the medium shares with the 2019 video game Heaven’s Vault, developed by the English game studio Inkle. The game takes an experimental approach to language, game mechanics and narrative, and this is at the root of …

Conlangs & computer games, part 2: The reconstruction of Babel

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We just can’t let that tower go, can we? When it comes to linguistics in pop culture, and to conlangs in particular, there’s no getting around the Tower of Babel. Chants of Sennaar is a video game released in 2023 by the French studio Rundisc, and it does not bother with sublety when taking its influence from the story of the Tower of Babel. But the confidence is well-earned, as it puts a spin on the story’s themes and makes great use of the medium’s interactivity and the unique opportunities that conlanging provides.

This is part two of a serial about conlangs – i.e. invented languages – and their role in the world of video games. Part one can be …

Conlangs & computer games, part 1: The gaming giants

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Conlangs, or constructed languages, is a category of languages deliberately created by individuals or groups – as opposed to the seven or eight thousand natural languages on this planet. My interest in conlangs is already well-documented here on Lingoblog, but I also have an interest in games: Board games, word games, video games, and the mechanisms which make all of them work.

For the next couple of Wednesdays, I will be discussing a few video games which use conlangs in interesting ways.

I’ve been wanting to write this mini-serial after I noticed a small trend. It seems to me that game developers in recent years have been experimenting with the interactive potential of unique language systems, and this has

Creole languages and island vernacular architectures

Palmerston Island church and other buildings

It is my belief that analogies between Creole linguistic patterns and West Indian vernacular architecture are valid and important. When well constructed, they should open up many important avenues for further research in Caribbean architectural ethnography. They must not be drawn too specifically, however, or they will remain unproductive. Similarities between these two institutions of West Indian culture relate more directly to sociocultural processes than to specific forms. One should begin not only with the forms of the Creole language, but with the dynamic interrelationships between all levels of the post-creole speech continuum. Both architecture and language are forms of social symbolic communication. In both, the adoption of specific forms from a scale of possible alternatives symbolizes one’s identity, values